Human

A widespread, highly varied race with populations in every biome of the world. Adaptable and diverse in opinions, values, and appearances, Humans are sometimes disliked by other races for their ambition and general dominance across the lands. Due to their adaptability, they can excel in most roles and professions.

Traits
It’s hard to make generalizations about humans, but a human character has these traits:
 * Ability Score Increase: One ability score of your choice increases by 2, and two other ability scores of your choice increase by 1.
 * Age: Humans reach adulthood in their late teens and live a little less than a century.
 * Alignment: Humans tend toward no particular alignment. The best and the worst are found among them.
 * Size: Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
 * Speed: Your base walking speed is 30 feet.
 * Skill Versatility: You gain proficiency in two skills of your choice.
 * Human Determination: When you make an attack roll, an ability check, or a saving throw, you can do so with advantage. Once you use this ability, you can't use it again until you finish a long rest.
 * Languages: You can speak, read, and write Common and one extra Language of your choice.

Variant
A variant human has the following changes or additions to their traits:
 * Ability Score Increase: Two ability scores of your choice increase by 1.
 * Skill Versatility: You gain proficiency in one skill of your choice.
 * Feat: You gain one feat of your choice. The chosen feat replaces the Human Determination trait.

Teyran
Inhabitants of Teyra, their homeland overcame the rule of a tyrant in recent history, and as such, most are accustomed to the hardship they were made to endure as their country recovered from a brief but destructive civil war. Teyrans are hardy but kind, and just like their government, many Teyrans are tolerant of most races generally speaking, though they have little tolerance for things such as slavery or necromancy. Most worship their nation’s founder-turned god, Derizal.

Nomad
Nomads of the Great Grass Ocean often travel in small clans, though it’s not uncommon for some to strike out into the world in search of adventure, fame, or whatever else. Due to being raised in such close-knit communities out in the plains, most of these Murran Tribals are ignorant to the greater world around them; some are raised to be especially wary of outsiders, while others are naive to a great fault. Most tend toward a traditional mindset (lawful alignment).

Settler
Settlers in the Murran Plains are those who occupy the various burgeoning or well-established settlements in the wild plainslands. You may be from smaller townships such as Brielle or Selgred, where entrepreneurship and the ’taming of the land’ are societal focuses, or you may be from Lebaea, a famed free city ruled by the goddess Nissera.

Hidokin
Hailing from an exotic land of beautiful mountains, rolling plains, and fetid swamps, the Hidokins are a proud and traditional people with a history steeped in feudal conflict. At present, the nation is ruled by a powerful dynasty that has brought peace and prosperity for the last few generations. While grudgingly welcoming to other humans, the Hidokins are wary and distrustful of other races to the point of segregating them in their cities, and at best simply tolerating their presence. Honor, whether familial or personal, is highly valued among Hidokins.

Leveriqan
Leveriq as a region is host to many cultures that could be considered amoral, and the humans of this region tend to match this belief.

Yivaini
The seafaring people of Yivain live among the islands dotting the Sea of Ghosts and the coast of the mainland bordering Teyra, in what could be better considered a confederation of island groups rather than a united nation. Due to this, many cultures exist within Yivain across its conglomeration of islands and coastal towns, but all concern themselves with the way of living off the sea. Trade is abuzz in this land, and it isn’t uncommon for Yivaini merchants to venture into the mainland, selling exotic wares from their respective islands.